A world in words.

Write your manuscript. Know your characters. Build the world around them. Taleglyph brings your story together in one workspace.

The Salt RoadDraft
Manuscript

Low tide

Mara counted the lanterns twice before she trusted the number. One was missing. Across the harbour, the old watchtower stood dark for the first time in a hundred years.

She folded the letter and took the road that the tide would soon reclaim.

In this scene
Mara VennThe old watchtower
An example story in Taleglyph

Chapters, scenes, focus mode and inline comments. Your references stay close, so you can keep writing.

Stay inside the story.

Follow every thread.

Choose a reference to see how the story connects.

Build character profiles, record traits and follow relationships. See how your cast connects, and plan their place in the story.

Character

Mara Venn

Mara draws coastlines for a living. Now she is following a map her missing brother left behind.

Observant. Stubborn. Afraid of open water.

Make the pieces fit.

See what happens when. Connect events to your characters, places and scenes.

The Salt RoadTimeline
  1. Before dawn

    The night the light went out

    The old watchtower
  2. At dawn

    A letter changes hands

    Mara Venn
  3. After dawn

    The salt road opens

    The Salt Road

From page to play.

Invite authors and editors into your book. Prepare campaign sessions, keep notes, and decide which handouts your players can see.

Session preparation

The missing light

Begin at the harbour

A dark watchtower. An unclaimed letter. Two ways out of the city.

Player handout

The keeper’s letter

“If the lantern goes dark, follow the road beneath the tide.”

Your next chapter starts here.

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