A world in words.
Write your manuscript. Know your characters. Build the world around them. Taleglyph brings your story together in one workspace.
Low tide
Mara counted the lanterns twice before she trusted the number. One was missing. Across the harbour, the old watchtower stood dark for the first time in a hundred years.
She folded the letter and took the road that the tide would soon reclaim.
Chapters, scenes, focus mode and inline comments. Your references stay close, so you can keep writing.
Stay inside the story.Follow every thread.
Choose a reference to see how the story connects.
Build character profiles, record traits and follow relationships. See how your cast connects, and plan their place in the story.
Mara Venn
Mara draws coastlines for a living. Now she is following a map her missing brother left behind.
Observant. Stubborn. Afraid of open water.
Ivo Venn · Her missing brother
Make the pieces fit.
See what happens when. Connect events to your characters, places and scenes.
- Before dawn
The night the light went out
The old watchtower - At dawn
A letter changes hands
Mara Venn - After dawn
The salt road opens
The Salt Road
From page to play.
Invite authors and editors into your book. Prepare campaign sessions, keep notes, and decide which handouts your players can see.
The missing light
Begin at the harbour
A dark watchtower. An unclaimed letter. Two ways out of the city.
The keeper’s letter
“If the lantern goes dark, follow the road beneath the tide.”
Help shape Taleglyph
Bring a draft, a world, or the idea you can’t leave alone.
We’re looking for people who write stories, build worlds or run tabletop campaigns. Tell us what you’re working on and why you’d like to try Taleglyph.
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Self-hosted. Built for books and tabletop campaigns.